18 . 05 . 2013

thegroovygatsby:

no, no, not star trek, TSAR trek! it is russian inwention! vas inwented by little old lady from leningrad!

3 hours ago

“Mr. Sulu, remind me to never piss you off…”

4 hours ago



“I believe that fantasy in the meaning of imagination is very important. We shouldn’t stick too close to everyday reality but give room to the reality of the heart, of the mind, and of the imagination.” — Hayao Miyazaki

I believe that fantasy in the meaning of imagination is very important. We shouldn’t stick too close to everyday reality but give room to the reality of the heart, of the mind, and of the imagination.” — Hayao Miyazaki

(Source: strangewood)

4 hours ago
matthieuforichon:

Couverture du magazine LIRE (décembre 12/janvier 13)

matthieuforichon:

Couverture du magazine LIRE (décembre 12/janvier 13)

4 hours ago

“All I ask is a tall ship and a star to steer her by. You could feel the wind at your back in those days. The sounds of the sea beneath you. And even if you take away the wind and the water, its still the same. The ship is yours. You can feel her. And the stars are still there…”

“All I ask is a tall ship and a star to steer her by. You could feel the wind at your back in those days. The sounds of the sea beneath you. And even if you take away the wind and the water, its still the same. The ship is yours. You can feel her. And the stars are still there…”

4 hours ago
loki-cat:

basicwitches:

benedict cumberbatch luring a young girl into his clutches 

THIS ISNT FUNNY

loki-cat:

basicwitches:

benedict cumberbatch luring a young girl into his clutches 

THIS ISNT FUNNY

4 hours ago

Star Trek Into Darkness Warp Drive 1/3 (aka the most beautiful thing I’ve seen in IMAX 3D and the first thing I’ll .gif once a hi-res version is leaked)

5 hours ago
thisistheverge:

Jorge Almeida talks about inventing the UI for Star Trek Into Darkness

In practical UI, you are trying to give the user an elegant way to make choices. With film UI, I am trying to give the viewer the illusion of choice. I am trying to deliberately direct the viewers eye to whatever story point the director wants revealed at the time he wants it revealed. The job becomes more about illustration, especially in post where we can see how the interface is framed within the shot. We paint a small part of a much bigger picture, and our work needs to visually support what’s on screen so that we don’t disrupt the rhythm of the viewing experience.

thisistheverge:

Jorge Almeida talks about inventing the UI for Star Trek Into Darkness

In practical UI, you are trying to give the user an elegant way to make choices. With film UI, I am trying to give the viewer the illusion of choice. I am trying to deliberately direct the viewers eye to whatever story point the director wants revealed at the time he wants it revealed. The job becomes more about illustration, especially in post where we can see how the interface is framed within the shot. We paint a small part of a much bigger picture, and our work needs to visually support what’s on screen so that we don’t disrupt the rhythm of the viewing experience.
© LMTHEMES